![]() ![]() ![]() Killing lost souls depends on whether or not intended sourceport requires it.Ĥ.1. ![]() I know that some source ports can differentiate normal monsters from the ones spawned by the Icon of Sin, but most don't, neither does vanilla.ģ.4. Kills in levels with monster spawners don't matter. Broken kills/secrets, that Zero Master found an insane way to get don't count either, but I will try to give them a separate ranking.ģ.3. (I will try to point, when simply beating a map is much easier).ģ.2. I will try to point out, when a difference with continious is massive.ģ. (Unless the wad is designed for continious only). Since covering every variation of those things will drive anyone insane, some rules need to be established.Ģ. The difficulty in Doom depends on many things: what difficulty level did you choose (obviously), what do you count as beating the map, whether or not you are using saves, continious vs pistol start and even your sourceport settings. There is a lot of problems with answering that question. What do you say to someone when he asks how hard a certain map/wad is, what is the hardest/easiest map/wad. ![]() One thing I've been constantly thinking about for the last two months is how do you scale map/wad difficulty in Doom. ![]()
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